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SurrounDead DB Field survey · reference

§04.04 Game Systems

Hunger & Thirst

  • Survival

Survival system · 2 bars · max 100

Hunger and thirst each drain on their own timer; at 0 the player starts taking damage.

Drain & Damage

  • Hunger

    max 100
    0 — empty100 — full
    Drain
    0.2 every 0.5 s
    At 0 , damage
    5 every 5 s
  • Thirst

    max 100
    0 — empty100 — full
    Drain
    0.4 every 0.501 s
    At 0 , damage
    5 every 5 s

Each bar drains on its own timer, multiplied by the difficulty's Hunger Multiplier / Thirst Multiplier setting (1 by default).

At 0, the player takes 5 damage every 5 s.

Why It Matters for Item Stats

Bars scale 0–100, so a consumable’s "+20 Hunger" restores 20% of the bar and a "−15 Medical" cost is 15% of it. This model is what makes item restore values comparable.