§04.04 Game Systems
Hunger & Thirst
- Survival
Hunger and thirst each drain on their own timer; at 0 the player starts taking damage.
Drain & Damage
Each bar drains on its own timer, multiplied by the difficulty's Hunger Multiplier / Thirst Multiplier setting (1 by default).
At 0, the player takes 5 damage every 5 s.
Why It Matters for Item Stats
Bars scale 0–100, so a consumable’s "+20 Hunger" restores 20% of the bar and a "−15 Medical" cost is 15% of it. This model is what makes item restore values comparable.