§01.01 Weapons
Cerberus
- MainFirearm
- Named
Rolled Stats
4 of 5 stats roll per instance
Every instance rolls independently within these ranges. Values shown are min–max; a single dropped weapon lands somewhere inside each band.
- Firearm Damage
- 68to78
- Crit Multiplier
- 20to30%
- Crit Chance
- 30to35%
- Fire Rate
- 750to850
- Damage Fall-off
- 120to130m
Loadout — What Feeds It
- May contain
- 1 to 6 × 308 Ammo50% loaded
Salvage — Disassembles Into
- 2 to 4 × High Quality Metal100%
- 1 × Metal Rods100%
Found At
Possible Drop From Loot Crates
- Polymer Loot CrateNormal9.84%
A crate gives one item, picked at random from its possible drops.
Unique Loot
- Bandit Set3%
Found on: Primary infestation ×12 · Bandit Assault, Bandit Rusher (1 spawn area) · Bandit Assault, Bandit Rusher, Bandit Sniper (1 spawn area)
- Cerberus set3%
A unique set is added to a container's or an enemy's loot; each item in it rolls on its own chance. Easier and harder difficulties scale these chances.