§04.03 Passive Skills
Fitness
- XP Track
- Multi-stat
- XP to Max
- 88,787 XP
Level 1 → 25, 24 level-ups. First costs 1,000 XP, then ×1.1 each level (rounded up) → final 8,993 XP.
XP Curve
Per-Level Bonus
- Growth / Level
- ×1.01
compounding
- At Max Level
- ×1.27
×1.01^24 vs base
- Rank by Growth
- 10 / 10
Also scales — additional multipliers
- Stamina
- ×1.05 / lv , at max level ×3.23
- StaminaRegain
- ×1.15 / lv , at max level ×28.63
- Swimming
- ×1.0425 / lv , at max level ×2.72
What the Bonus Scales
Target undeclared — the rate is proven, what it multiplies is not
The compounding ×1.01/level is a verified constant on the component. What stat it applies to — accuracy, damage, recoil, or something else — is set in code that can't be read directly. The rate is fact; the target isn't published because it can't be verified.
Feeds This Track
-
Book · fixed deposit
Fitness (book)+250 XP flat · ¼ of level 1
A guaranteed lump of XP; its relative value shrinks as level costs compound.
-
Magazine · rate multiplier
Fitness (magazine)×3 XP until the next level-up
Multiplies XP earned through use until the track gains a level.